![Inq, a Modern GPU-Accelerated Computational Framework for (Time-Dependent) Density Functional Theory | Journal of Chemical Theory and Computation Inq, a Modern GPU-Accelerated Computational Framework for (Time-Dependent) Density Functional Theory | Journal of Chemical Theory and Computation](https://pubs.acs.org/cms/10.1021/acs.jctc.1c00562/asset/images/large/ct1c00562_0019.jpeg)
Inq, a Modern GPU-Accelerated Computational Framework for (Time-Dependent) Density Functional Theory | Journal of Chemical Theory and Computation
![PDF] Tree Contraction, Connected Components, Min- imum Spanning Trees: a GPU Path to Vertex Fitting | Semantic Scholar PDF] Tree Contraction, Connected Components, Min- imum Spanning Trees: a GPU Path to Vertex Fitting | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/ddbe19763fa70760053efc0b6a2f0c2d626db50c/5-Table1-1.png)
PDF] Tree Contraction, Connected Components, Min- imum Spanning Trees: a GPU Path to Vertex Fitting | Semantic Scholar
![Parallel A* Search on GPU. The Parallel Variant of the A* Search… | by Nickson Joram | Analytics Vidhya | Medium Parallel A* Search on GPU. The Parallel Variant of the A* Search… | by Nickson Joram | Analytics Vidhya | Medium](https://miro.medium.com/max/1400/1*G2ONZv3MM4OrmbFqAjNfYg.jpeg)
Parallel A* Search on GPU. The Parallel Variant of the A* Search… | by Nickson Joram | Analytics Vidhya | Medium
GitHub - gkjohnson/three-gpu-pathtracer: Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
![Path-Finding with a Full-Vectorized GPU Implementation of Evolutionary Algorithms in an Online Crowd Model Simulation Framework | SpringerLink Path-Finding with a Full-Vectorized GPU Implementation of Evolutionary Algorithms in an Online Crowd Model Simulation Framework | SpringerLink](https://media.springernature.com/lw685/springer-static/image/chp%3A10.1007%2F978-3-030-22750-0_17/MediaObjects/485772_1_En_17_Fig3_HTML.png)